Changeset View
Changeset View
Standalone View
Standalone View
ps/trunk/source/simulation2/system/ComponentManager.cpp
/* Copyright (C) 2021 Wildfire Games. | /* Copyright (C) 2022 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 713 Lines • ▼ Show 20 Lines | if (ct.type == CT_Script) | ||||
if (obj.isNull()) | if (obj.isNull()) | ||||
{ | { | ||||
LOGERROR("Script component constructor failed"); | LOGERROR("Script component constructor failed"); | ||||
return NULL; | return NULL; | ||||
} | } | ||||
} | } | ||||
// Construct the new component | // Construct the new component | ||||
// NB: The unit motion manager relies on components not moving in memory once constructed. | |||||
IComponent* component = ct.alloc(m_ScriptInterface, obj); | IComponent* component = ct.alloc(m_ScriptInterface, obj); | ||||
ENSURE(component); | ENSURE(component); | ||||
component->SetEntityHandle(ent); | component->SetEntityHandle(ent); | ||||
component->SetSimContext(m_SimContext); | component->SetSimContext(m_SimContext); | ||||
// Store a reference to the new component | // Store a reference to the new component | ||||
emap1.insert(std::make_pair(ent.GetId(), component)); | emap1.insert(std::make_pair(ent.GetId(), component)); | ||||
▲ Show 20 Lines • Show All 401 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator