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source/graphics/GameView.cpp
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class CGameViewImpl | class CGameViewImpl | ||||
{ | { | ||||
NONCOPYABLE(CGameViewImpl); | NONCOPYABLE(CGameViewImpl); | ||||
public: | public: | ||||
CGameViewImpl(CGame* game) | CGameViewImpl(CGame* game) | ||||
: Game(game), | : Game(game), | ||||
ColladaManager(g_VFS), MeshManager(ColladaManager), SkeletonAnimManager(ColladaManager), | ColladaManager(g_VFS), MeshManager(ColladaManager), SkeletonAnimManager(ColladaManager), | ||||
ObjectManager(MeshManager, SkeletonAnimManager, *game->GetSimulation2()), | ObjectManager(MeshManager, SkeletonAnimManager, *game->GetWorld(), *game->GetSimulation2()), | ||||
LOSTexture(*game->GetSimulation2()), | LOSTexture(*game->GetSimulation2()), | ||||
TerritoryTexture(*game->GetSimulation2()), | TerritoryTexture(*game->GetSimulation2()), | ||||
MiniMapTexture(*game->GetSimulation2()), | MiniMapTexture(*game->GetSimulation2()), | ||||
ViewCamera(), | ViewCamera(), | ||||
CullCamera(), | CullCamera(), | ||||
LockCullCamera(false), | LockCullCamera(false), | ||||
Culling(true), | Culling(true), | ||||
CameraController(new CCameraController(ViewCamera)) | CameraController(new CCameraController(ViewCamera)) | ||||
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Wildfire Games · Phabricator