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source/tools/atlas/GameInterface/ActorViewer.cpp
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public: | public: | ||||
ActorViewerImpl() : | ActorViewerImpl() : | ||||
Entity(INVALID_ENTITY), | Entity(INVALID_ENTITY), | ||||
World(nullptr), | World(nullptr), | ||||
ColladaManager(g_VFS), | ColladaManager(g_VFS), | ||||
MeshManager(ColladaManager), | MeshManager(ColladaManager), | ||||
SkeletonAnimManager(ColladaManager), | SkeletonAnimManager(ColladaManager), | ||||
Simulation2(g_ScriptContext, &World), | Simulation2(g_ScriptContext, &World), | ||||
ObjectManager(MeshManager, SkeletonAnimManager, Simulation2), | ObjectManager(MeshManager, SkeletonAnimManager, World, Simulation2), | ||||
LOSTexture(Simulation2), | LOSTexture(Simulation2), | ||||
TerritoryTexture(Simulation2), | TerritoryTexture(Simulation2), | ||||
MiniMapTexture(Simulation2) | MiniMapTexture(Simulation2) | ||||
{ | { | ||||
World.GetUnitManager().SetObjectManager(ObjectManager); | World.GetUnitManager().SetObjectManager(ObjectManager); | ||||
} | } | ||||
entity_id_t Entity; | entity_id_t Entity; | ||||
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Wildfire Games · Phabricator