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source/simulation2/components/ICmpPlayer.cpp
Show All 31 Lines | |||||
public: | public: | ||||
DEFAULT_SCRIPT_WRAPPER(PlayerScripted) | DEFAULT_SCRIPT_WRAPPER(PlayerScripted) | ||||
CColor GetDisplayedColor() override | CColor GetDisplayedColor() override | ||||
{ | { | ||||
return m_Script.Call<CColor>("GetDisplayedColor"); | return m_Script.Call<CColor>("GetDisplayedColor"); | ||||
} | } | ||||
std::wstring GetCiv() override | |||||
{ | |||||
return m_Script.Call<std::wstring>("GetCiv"); | |||||
} | |||||
CFixedVector3D GetStartingCameraPos() override | CFixedVector3D GetStartingCameraPos() override | ||||
{ | { | ||||
return m_Script.Call<CFixedVector3D>("GetStartingCameraPos"); | return m_Script.Call<CFixedVector3D>("GetStartingCameraPos"); | ||||
} | } | ||||
CFixedVector3D GetStartingCameraRot() override | CFixedVector3D GetStartingCameraRot() override | ||||
{ | { | ||||
return m_Script.Call<CFixedVector3D>("GetStartingCameraRot"); | return m_Script.Call<CFixedVector3D>("GetStartingCameraRot"); | ||||
Show All 14 Lines |
Wildfire Games · Phabricator