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source/scriptinterface/tests/test_Promises.h
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/* Copyright (C) 2022 Wildfire Games. | |||||
* This file is part of 0 A.D. | |||||
* | |||||
* 0 A.D. is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* 0 A.D. is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include "lib/self_test.h" | |||||
#include "scriptinterface/FunctionWrapper.h" | |||||
#include "scriptinterface/JSON.h" | |||||
#include "scriptinterface/Object.h" | |||||
#include "scriptinterface/Promises.h" | |||||
#include "scriptinterface/ScriptInterface.h" | |||||
#include "scriptinterface/StructuredClone.h" | |||||
#include "ps/CLogger.h" | |||||
class TestPromises : public CxxTest::TestSuite | |||||
{ | |||||
public: | |||||
void test_simple_promises() | |||||
{ | |||||
ScriptInterface script("Engine", "Test", g_ScriptContext); | |||||
ScriptTestSetup(script); | |||||
TS_ASSERT(script.LoadGlobalScriptFile(L"promises/simple.js")); | |||||
script.WaitOnPendingPromises(); | |||||
ScriptRequest rq(script); | |||||
JS::RootedValue global(rq.cx, rq.globalValue()); | |||||
ScriptFunction::CallVoid(rq, global, "endTest"); | |||||
} | |||||
static int AsyncSquare(int input) { | |||||
return input * input; | |||||
} | |||||
void test_threaded_promises() | |||||
{ | |||||
ScriptInterface script("Engine", "Test", g_ScriptContext); | |||||
ScriptRequest rq(script); | |||||
ScriptTestSetup(script); | |||||
ScriptFunction::Register<Script::RunAsPromise<AsyncSquare, int>>(rq, "AsyncSquare"); | |||||
TS_ASSERT(script.LoadGlobalScriptFile(L"promises/threaded.js")); | |||||
script.WaitOnPendingPromises(); | |||||
JS::RootedValue global(rq.cx, rq.globalValue()); | |||||
ScriptFunction::CallVoid(rq, global, "endTest"); | |||||
} | |||||
void setUp() | |||||
{ | |||||
g_VFS = CreateVfs(); | |||||
TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "_test.scriptinterface" / "", VFS_MOUNT_MUST_EXIST)); | |||||
} | |||||
void tearDown() | |||||
{ | |||||
g_VFS.reset(); | |||||
} | |||||
}; |
Wildfire Games · Phabricator