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binaries/data/mods/public/art/actors/props/structures/han/bixie.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<actor version="1"> | <actor version="1"> | ||||
<castshadow/> | <castshadow/> | ||||
<group> | <group> | ||||
<variant frequency="1" name="Chinese Bixie"> | <variant frequency="1" name="Han Bixie"> | ||||
<mesh>structural/han_bixie.dae</mesh> | <mesh>structural/han_bixie.dae</mesh> | ||||
<textures> | <textures> | ||||
<texture file="structural/han_bixie_gold.png" name="baseTex"/> | <texture file="structural/han_bixie_gold.png" name="baseTex"/> | ||||
<texture file="structural/han_bixie_norm.png" name="normTex"/> | <texture file="structural/han_bixie_norm.png" name="normTex"/> | ||||
<texture file="structural/han_bixie_gold_spec.png" name="specTex"/> | <texture file="structural/han_bixie_gold_spec.png" name="specTex"/> | ||||
<texture file="structural/ao/han_bixie.png" name="aoTex"/> | <texture file="structural/ao/han_bixie.png" name="aoTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<material>player_trans_ao_parallax_spec.xml</material> | <material>player_trans_ao_parallax_spec.xml</material> | ||||
</actor> | </actor> |
Wildfire Games · Phabricator