Differential D4659 Diff 20317 binaries/data/mods/public/art/actors/props/units/han/mangonel_operator_d.xml
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binaries/data/mods/public/art/actors/props/units/han/mangonel_operator_d.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<actor version="1"> | <actor version="1"> | ||||
<castshadow/> | <castshadow/> | ||||
<group> | <group> | ||||
<variant frequency="100" name="Trebuchet operator"> | <variant frequency="100" name="Trebuchet operator"> | ||||
<animations> | <animations> | ||||
<animation file="biped/infantry/siege_operators/mangonel_operator_idle_b.dae" name="Idle" speed="100"/> | <animation file="biped/infantry/siege_operators/mangonel_operator_idle_b.dae" name="Idle" speed="100"/> | ||||
</animations> | </animations> | ||||
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh> | <mesh>skeletal/new/m_armor_tunic_long.dae</mesh> | ||||
<props> | <props> | ||||
<prop actor="props/units/heads/head_china.xml" attachpoint="head"/> | <prop actor="props/units/heads/head_han.xml" attachpoint="head"/> | ||||
<prop actor="props/units/helmets/han_hairbun.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/han_hairbun.xml" attachpoint="helmet"/> | ||||
<prop actor="props/units/helmets/han_advanced_melee_helmet.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/han_advanced_melee_helmet.xml" attachpoint="helmet"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant file="clothes/han/uniform_a_04.xml"/> | <variant file="clothes/han/uniform_a_04.xml"/> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant frequency="1" name="Idle"/> | <variant frequency="1" name="Idle"/> | ||||
<variant file="biped/death_infantry.xml"/> | <variant file="biped/death_infantry.xml"/> | ||||
<variant file="biped/attack_ranged_mangonel_b.xml" name="attack_ranged"/> | <variant file="biped/attack_ranged_mangonel_b.xml" name="attack_ranged"/> | ||||
</group> | </group> | ||||
<material>player_trans_norm_spec.xml</material> | <material>player_trans_norm_spec.xml</material> | ||||
</actor> | </actor> |
Wildfire Games · Phabricator