Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/mods/public/art/actors/structures/han/bireme.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<actor version="1"> | <actor version="1"> | ||||
<castshadow/> | <castshadow/> | ||||
<float/> | <float/> | ||||
<group> | <group> | ||||
<variant name="Chinese Bireme"> | <variant name="Han Bireme"> | ||||
<mesh>structural/han_ship_bireme.dae</mesh> | <mesh>structural/han_ship_bireme.dae</mesh> | ||||
<props> | <props> | ||||
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/> | <prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/> | ||||
<prop actor="props/structures/han/bireme_tent.xml" attachpoint="root"/> | <prop actor="props/structures/han/bireme_tent.xml" attachpoint="root"/> | ||||
</props> | </props> | ||||
<textures> | <textures> | ||||
<texture file="structural/han_struct.png" name="baseTex"/> | <texture file="structural/han_struct.png" name="baseTex"/> | ||||
<texture file="structural/han_struct_norm.png" name="normTex"/> | <texture file="structural/han_struct_norm.png" name="normTex"/> | ||||
<texture file="structural/han_struct_spec.png" name="specTex"/> | <texture file="structural/han_struct_spec.png" name="specTex"/> | ||||
<texture file="structural/ao/han_ship_spearboat.png" name="aoTex"/> | <texture file="structural/ao/han_ship_spearboat.png" name="aoTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<material>player_trans_ao_parallax_spec.xml</material> | <material>player_trans_ao_parallax_spec.xml</material> | ||||
</actor> | </actor> |
Wildfire Games · Phabricator