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binaries/data/mods/public/art/actors/units/han/infantry_archer_c.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<actor version="1"> | <actor version="1"> | ||||
<castshadow/> | <castshadow/> | ||||
<group> | <group> | ||||
<variant file="biped/base_archer_ready.xml"> | <variant file="biped/base_archer_ready.xml"> | ||||
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh> | <mesh>skeletal/new/m_armor_tunic_long.dae</mesh> | ||||
<props> | <props> | ||||
<prop actor="props/units/heads/head_china.xml" attachpoint="head"/> | <prop actor="props/units/heads/head_han.xml" attachpoint="head"/> | ||||
<prop actor="props/units/helmets/han_hairbun.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/han_hairbun.xml" attachpoint="helmet"/> | ||||
<prop actor="props/units/helmets/han_advanced_melee_helmet.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/han_advanced_melee_helmet.xml" attachpoint="helmet"/> | ||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/> | <prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/> | ||||
<prop actor="props/units/weapons/bow/han_bow_composite.xml" attachpoint="weapon_bow"/> | <prop actor="props/units/weapons/bow/han_bow_composite.xml" attachpoint="weapon_bow"/> | ||||
<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/> | <prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/> | ||||
<prop actor="props/units/weapons/sheath/han_jian_sheath_left_a.xml" attachpoint="sheath_L"/> | <prop actor="props/units/weapons/sheath/han_jian_sheath_left_a.xml" attachpoint="sheath_L"/> | ||||
</props> | </props> | ||||
<textures> | <textures> | ||||
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Wildfire Games · Phabricator