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ps/trunk/source/renderer/backend/dummy/DeviceCommandContext.cpp
Show First 20 Lines • Show All 124 Lines • ▼ Show 20 Lines | |||||
} | } | ||||
void CDeviceCommandContext::SetViewports(const uint32_t, const Rect*) | void CDeviceCommandContext::SetViewports(const uint32_t, const Rect*) | ||||
{ | { | ||||
} | } | ||||
void CDeviceCommandContext::SetVertexAttributeFormat( | void CDeviceCommandContext::SetVertexAttributeFormat( | ||||
const VertexAttributeStream, const Format, | const VertexAttributeStream, const Format, | ||||
const uint32_t, const uint32_t, const uint32_t) | const uint32_t, const uint32_t, const VertexAttributeRate, const uint32_t) | ||||
{ | { | ||||
} | } | ||||
void CDeviceCommandContext::SetVertexBuffer(const uint32_t, IBuffer*) | void CDeviceCommandContext::SetVertexBuffer(const uint32_t, IBuffer*) | ||||
{ | { | ||||
} | } | ||||
void CDeviceCommandContext::SetVertexBufferData(const uint32_t, const void*) | void CDeviceCommandContext::SetVertexBufferData( | ||||
const uint32_t, const void*, const uint32_t) | |||||
{ | { | ||||
} | } | ||||
void CDeviceCommandContext::SetIndexBuffer(IBuffer*) | void CDeviceCommandContext::SetIndexBuffer(IBuffer*) | ||||
{ | { | ||||
} | } | ||||
void CDeviceCommandContext::SetIndexBufferData(const void*) | void CDeviceCommandContext::SetIndexBufferData(const void*, const uint32_t) | ||||
{ | { | ||||
} | } | ||||
void CDeviceCommandContext::BeginPass() | void CDeviceCommandContext::BeginPass() | ||||
{ | { | ||||
} | } | ||||
void CDeviceCommandContext::EndPass() | void CDeviceCommandContext::EndPass() | ||||
{ | { | ||||
} | } | ||||
void CDeviceCommandContext::Draw(const uint32_t, const uint32_t) | void CDeviceCommandContext::Draw(const uint32_t, const uint32_t) | ||||
{ | { | ||||
} | } | ||||
void CDeviceCommandContext::DrawIndexed(const uint32_t, const uint32_t, const int32_t) | void CDeviceCommandContext::DrawIndexed(const uint32_t, const uint32_t, const int32_t) | ||||
{ | { | ||||
} | } | ||||
void CDeviceCommandContext::DrawInstanced( | |||||
const uint32_t, const uint32_t, const uint32_t, const uint32_t) | |||||
{ | |||||
} | |||||
void CDeviceCommandContext::DrawIndexedInstanced( | |||||
const uint32_t, const uint32_t, const uint32_t, const uint32_t, const int32_t) | |||||
{ | |||||
} | |||||
void CDeviceCommandContext::DrawIndexedInRange( | void CDeviceCommandContext::DrawIndexedInRange( | ||||
const uint32_t, const uint32_t, const uint32_t, const uint32_t) | const uint32_t, const uint32_t, const uint32_t, const uint32_t) | ||||
{ | { | ||||
} | } | ||||
void CDeviceCommandContext::SetTexture(const int32_t, ITexture*) | void CDeviceCommandContext::SetTexture(const int32_t, ITexture*) | ||||
{ | { | ||||
} | } | ||||
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Wildfire Games · Phabricator