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source/renderer/backend/Format.h
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{ | { | ||||
namespace Backend | namespace Backend | ||||
{ | { | ||||
enum class Format | enum class Format | ||||
{ | { | ||||
UNDEFINED, | UNDEFINED, | ||||
R8_UNORM, | |||||
R8G8_UNORM, | R8G8_UNORM, | ||||
R8G8_UINT, | R8G8_UINT, | ||||
R8G8B8_UNORM, | R8G8B8_UNORM, | ||||
R8G8B8A8_UNORM, | R8G8B8A8_UNORM, | ||||
R8G8B8A8_UINT, | R8G8B8A8_UINT, | ||||
// TODO: we need to drop legacy A8 and L8 formats as soon as we have proper | |||||
// channel swizzling. | |||||
A8_UNORM, | A8_UNORM, | ||||
L8_UNORM, | L8_UNORM, | ||||
R16_UNORM, | R16_UNORM, | ||||
R16_UINT, | R16_UINT, | ||||
R16_SINT, | R16_SINT, | ||||
R16G16_UNORM, | R16G16_UNORM, | ||||
R16G16_UINT, | R16G16_UINT, | ||||
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Wildfire Games · Phabricator