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ps/trunk/binaries/data/mods/public/shaders/glsl/minimap.fs
Show All 29 Lines | #if MINIMAP_MASK | ||||
gl_FragColor.rgb = color.rgb; | gl_FragColor.rgb = color.rgb; | ||||
gl_FragColor.a = color.a * mask; | gl_FragColor.a = color.a * mask; | ||||
#else | #else | ||||
gl_FragColor = texture2D(baseTex, v_tex); | gl_FragColor = texture2D(baseTex, v_tex); | ||||
#endif | #endif | ||||
#endif | #endif | ||||
#if MINIMAP_LOS | #if MINIMAP_LOS | ||||
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0 - texture2D(baseTex, v_tex).a); | gl_FragColor = texture2D(baseTex, v_tex).rrrr; | ||||
#endif | #endif | ||||
#if MINIMAP_POINT | #if MINIMAP_POINT | ||||
gl_FragColor = vec4(color, 1.0); | gl_FragColor = vec4(color, 1.0); | ||||
#endif | #endif | ||||
#if MINIMAP_LINE | #if MINIMAP_LINE | ||||
gl_FragColor = color; | gl_FragColor = color; | ||||
#endif | #endif | ||||
} | } |
Wildfire Games · Phabricator