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binaries/data/mods/public/maps/random/corinthian_isthmus.js
Engine.LoadLibrary("rmgen"); | Engine.LoadLibrary("rmgen"); | ||||
Engine.LoadLibrary("rmgen-common"); | Engine.LoadLibrary("rmgen-common"); | ||||
Engine.LoadLibrary("rmbiome"); | Engine.LoadLibrary("rmbiome"); | ||||
setSelectedBiome(); | setSelectedBiome(); | ||||
TILE_CENTERED_HEIGHT_MAP = true; | |||||
const tCity = g_Terrains.road; | const tCity = g_Terrains.road; | ||||
const tCityPlaza = g_Terrains.roadWild; | const tCityPlaza = g_Terrains.roadWild; | ||||
const tHill = g_Terrains.hill; | const tHill = g_Terrains.hill; | ||||
const tMainDirt = g_Terrains.dirt; | const tMainDirt = g_Terrains.dirt; | ||||
const tCliff = g_Terrains.cliff; | const tCliff = g_Terrains.cliff; | ||||
const tForestFloor = g_Terrains.forestFloor1; | const tForestFloor = g_Terrains.forestFloor1; | ||||
const tGrass = g_Terrains.mainTerrain; | const tGrass = g_Terrains.mainTerrain; | ||||
const tGrassSand50 = g_Terrains.tier1Terrain; | const tGrassSand50 = g_Terrains.tier1Terrain; | ||||
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Wildfire Games · Phabricator