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Changeset View
Standalone View
Standalone View
ps/trunk/binaries/data/mods/public/maps/random/hellas.js
Show First 20 Lines • Show All 540 Lines • ▼ Show 20 Lines | createObjectGroups( | ||||
0, | 0, | ||||
new HeightConstraint(heightReedsMin, heightReedsMax), | new HeightConstraint(heightReedsMin, heightReedsMax), | ||||
scaleByMapSize(10, 25), | scaleByMapSize(10, 25), | ||||
20); | 20); | ||||
placePlayersNomad(clPlayer, avoidClasses(clForest, 1, clMetal, 4, clRock, 4, clFood, 2, clCliffs, 2, clWater, 15)); | placePlayersNomad(clPlayer, avoidClasses(clForest, 1, clMetal, 4, clRock, 4, clFood, 2, clCliffs, 2, clWater, 15)); | ||||
Engine.SetProgress(99); | Engine.SetProgress(99); | ||||
setSkySet("sunny"); | |||||
setSunColor(0.988166, 0.929297, 0.693819); | |||||
setSunElevation(0.579592); | |||||
setSunRotation(-0.566729); | |||||
setAmbientColor(0.372549,0.376471,0.459608); | |||||
setWaterColor(0.024, 0.212, 0.024); | setWaterColor(0.024, 0.212, 0.024); | ||||
setWaterTint(0.133, 0.725, 0.855); | setWaterTint(0.133, 0.725, 0.855); | ||||
setWaterMurkiness(0.8); | setWaterMurkiness(0.8); | ||||
setWaterWaviness(3); | setWaterWaviness(3); | ||||
setFogFactor(0); | setFogFactor(0); | ||||
setPPEffect("hdr"); | setPPEffect("hdr"); | ||||
setPPSaturation(0.51); | setPPSaturation(0.45); | ||||
setPPContrast(0.62); | setPPContrast(0.62); | ||||
setPPBloom(0.12); | setPPBloom(0.12); | ||||
g_Map.ExportMap(); | g_Map.ExportMap(); |
Wildfire Games · Phabricator