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source/simulation2/Simulation2.h
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#include "simulation2/helpers/SimulationCommand.h" | #include "simulation2/helpers/SimulationCommand.h" | ||||
#include "simulation2/system/CmpPtr.h" | #include "simulation2/system/CmpPtr.h" | ||||
#include "simulation2/system/Components.h" | #include "simulation2/system/Components.h" | ||||
#include "simulation2/system/ComponentDataHolder.h" | |||||
#include <ostream> | #include <ostream> | ||||
#include <string> | #include <string> | ||||
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* Returns a list of components implementing the given interface, and their | * Returns a list of components implementing the given interface, and their | ||||
* associated entities, as an unordered map. | * associated entities, as an unordered map. | ||||
*/ | */ | ||||
const InterfaceListUnordered& GetEntitiesWithInterfaceUnordered(int iid); | SComponentDataGenerator* GetEntitiesWithInterfaceUnordered(int iid); | ||||
const CSimContext& GetSimContext() const; | const CSimContext& GetSimContext() const; | ||||
ScriptInterface& GetScriptInterface() const; | ScriptInterface& GetScriptInterface() const; | ||||
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Wildfire Games · Phabricator