Changeset View
Changeset View
Standalone View
Standalone View
source/simulation2/system/IComponent.cpp
Context not available. | |||||
return "<empty/>"; | return "<empty/>"; | ||||
} | } | ||||
void IComponent::RegisterComponentType(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char* name, const std::string& schema) | void IComponent::RegisterComponentType(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, size_t size, size_t align, const char* name, const std::string& schema) | ||||
{ | { | ||||
mgr.RegisterComponentType(iid, cid, alloc, dealloc, name, schema); | mgr.RegisterComponentType(iid, cid, alloc, dealloc, size, align, name, schema); | ||||
} | } | ||||
void IComponent::RegisterComponentTypeScriptWrapper(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char* name, const std::string& schema) | void IComponent::RegisterComponentTypeScriptWrapper(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, size_t size, size_t align, const char* name, const std::string& schema) | ||||
{ | { | ||||
mgr.RegisterComponentTypeScriptWrapper(iid, cid, alloc, dealloc, name, schema); | mgr.RegisterComponentTypeScriptWrapper(iid, cid, alloc, dealloc, size, align, name, schema); | ||||
} | } | ||||
void IComponent::HandleMessage(const CMessage& UNUSED(msg), bool UNUSED(global)) | void IComponent::HandleMessage(const CMessage& UNUSED(msg), bool UNUSED(global)) | ||||
Context not available. |
Wildfire Games · Phabricator