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source/simulation2/system/IComponent.cpp
Show All 27 Lines | |||||
} | } | ||||
std::string IComponent::GetSchema() | std::string IComponent::GetSchema() | ||||
{ | { | ||||
// No schema specified -> allow only empty elements | // No schema specified -> allow only empty elements | ||||
return "<empty/>"; | return "<empty/>"; | ||||
} | } | ||||
void IComponent::RegisterComponentType(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char* name, const std::string& schema) | void IComponent::RegisterComponentType(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, size_t size, size_t align, const char* name, const std::string& schema) | ||||
{ | { | ||||
mgr.RegisterComponentType(iid, cid, alloc, dealloc, name, schema); | mgr.RegisterComponentType(iid, cid, alloc, dealloc, size, align, name, schema); | ||||
} | } | ||||
void IComponent::RegisterComponentTypeScriptWrapper(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char* name, const std::string& schema) | void IComponent::RegisterComponentTypeScriptWrapper(CComponentManager& mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, size_t size, size_t align, const char* name, const std::string& schema) | ||||
{ | { | ||||
mgr.RegisterComponentTypeScriptWrapper(iid, cid, alloc, dealloc, name, schema); | mgr.RegisterComponentTypeScriptWrapper(iid, cid, alloc, dealloc, size, align, name, schema); | ||||
} | } | ||||
void IComponent::HandleMessage(const CMessage& UNUSED(msg), bool UNUSED(global)) | void IComponent::HandleMessage(const CMessage& UNUSED(msg), bool UNUSED(global)) | ||||
{ | { | ||||
} | } | ||||
bool IComponent::NewJSObject(const ScriptInterface& UNUSED(scriptInterface), JS::MutableHandleObject UNUSED(out)) const | bool IComponent::NewJSObject(const ScriptInterface& UNUSED(scriptInterface), JS::MutableHandleObject UNUSED(out)) const | ||||
{ | { | ||||
return false; | return false; | ||||
} | } | ||||
JS::Value IComponent::GetJSInstance() const | JS::Value IComponent::GetJSInstance() const | ||||
{ | { | ||||
return JS::NullValue(); | return JS::NullValue(); | ||||
} | } |
Wildfire Games · Phabricator