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source/renderer/ShadowMap.cpp
Show First 20 Lines • Show All 484 Lines • ▼ Show 20 Lines | case -1: | ||||
shadowMapSize = 512; | shadowMapSize = 512; | ||||
break; | break; | ||||
// High | // High | ||||
case 1: | case 1: | ||||
shadowMapSize = 2048; | shadowMapSize = 2048; | ||||
break; | break; | ||||
// Ultra | // Ultra | ||||
case 2: | case 2: | ||||
shadowMapSize = std::max(round_up_to_pow2(std::max(g_Renderer.GetWidth(), g_Renderer.GetHeight())) * 4, 4096); | shadowMapSize = std::max(round_up_to_pow2(std::max(g_Renderer.GetWidth(), g_Renderer.GetHeight())), 4096); | ||||
break; | break; | ||||
// Medium as is | // Medium as is | ||||
default: | default: | ||||
shadowMapSize = 1024; | shadowMapSize = 1024; | ||||
break; | break; | ||||
} | } | ||||
// Clamp to the maximum texture size. | // Clamp to the maximum texture size. | ||||
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Wildfire Games · Phabricator