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Changeset View
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Standalone View
simulation/data/technologies/phase_city_pers.json
{ | |||||
"genericName": "City Phase", | |||||
"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase, where stable training rates are decreased because of the 'Times of War' bonus.", | |||||
"cost": { | |||||
"stone": 750, | |||||
"metal": 750 | |||||
}, | |||||
"requirements": { | |||||
"entity": { | |||||
"class": "Town", | |||||
"number": 3 | |||||
} | |||||
}, | |||||
"requirementsTooltip": "Requires three Town Structures.", | |||||
"supersedes": "phase_town_pers", | |||||
"replaces": ["phase_city"], | |||||
"icon": "city_phase.png", | |||||
"researchTime": 60, | |||||
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Stable -10% batch training time.", | |||||
"modifications": [ | |||||
{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" }, | |||||
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" }, | |||||
{ "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" } | |||||
], | |||||
"soundComplete": "interface/alarm/alarm_phase.xml" | |||||
} |
Wildfire Games · Phabricator