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simulation/data/technologies/phase_town_pers.json
{ | |||||
"genericName": "Town Phase", | |||||
"description": "Advances from a small village to a bustling town, ready to expand rapidly. This is the Athenian town phase, where stable training rates are decreased because of the 'Times of War' bonus.", | |||||
"cost": { | |||||
"food": 500, | |||||
"wood": 500 | |||||
}, | |||||
"requirements": { | |||||
"entity": { | |||||
"class": "Village", | |||||
"number": 5 | |||||
} | |||||
}, | |||||
"requirementsTooltip": "Requires five Village Structures.", | |||||
"supersedes": "phase_village", | |||||
"replaces": ["phase_town"], | |||||
"icon": "town_phase.png", | |||||
"researchTime": 30, | |||||
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Stable -10% batch training time.", | |||||
"modifications": [ | |||||
{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" }, | |||||
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" }, | |||||
{ "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" } | |||||
], | |||||
"soundComplete": "interface/alarm/alarm_phase.xml" | |||||
} |
Wildfire Games · Phabricator