Differential D4724 Diff 20588 binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c4.xml
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binaries/data/mods/public/art/actors/units/persians/infantry_spearman_c4.xml
<?xml version="1.0" encoding="utf-8"?> | |||||
<actor version="1"> | |||||
<castshadow/> | |||||
<group> | |||||
<variant> | |||||
<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh> | |||||
<props> | |||||
<prop actor="props/units/heads/new/head_pers_tiara.xml" attachpoint="head"/> | |||||
<prop actor="props/units/helmets/pers_kidaris_tied.xml" attachpoint="helmet"/> | |||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/> | |||||
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/> | |||||
<prop actor="props/units/pers_quiver_back.xml" attachpoint="back"/> | |||||
</props> | |||||
<textures> | |||||
<texture file="skeletal/pers/scale_01_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="Armor Bronze Scales"> | |||||
<textures> | |||||
<texture file="skeletal/pers/scale_04_02.png" name="baseTex"/> | |||||
<texture file="skeletal/pers/scale_04_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="3" name="Armor Iron Scales"> | |||||
<textures> | |||||
<texture file="skeletal/pers/scale_03_01.dds" name="baseTex"/> | |||||
<texture file="skeletal/pers/scale_04_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="3" name="scale-1a"> | |||||
<textures> | |||||
<texture file="skeletal/pers/scale_01_01.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="2" name="scale-1b"> | |||||
<textures> | |||||
<texture file="skeletal/pers/scale_01_02.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="3" name="scale-1c"> | |||||
<textures> | |||||
<texture file="skeletal/pers/scale_01_03.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="2" name="scale-1d"> | |||||
<textures> | |||||
<texture file="skeletal/pers/scale_01_04.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="2" name="scale-1e"> | |||||
<textures> | |||||
<texture file="skeletal/pers/scale_01_05.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="3" name="scale-1f"> | |||||
<textures> | |||||
<texture file="skeletal/pers/scale_01_06.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="2" name="scale-1g"> | |||||
<textures> | |||||
<texture file="skeletal/pers/scale_01_07.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="2" name="scale-1h"> | |||||
<textures> | |||||
<texture file="skeletal/pers/scale_01_08.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant file="biped/base_archer_relax.xml" frequency="1" name="Archer-Relax"/> | |||||
<variant file="biped/attack_capture.xml"/> | |||||
<variant file="biped/attack_slaughter.xml"/> | |||||
<variant file="biped/attack_ranged_archer_hip.xml"/> | |||||
<variant file="biped/gather_praise.xml"/> | |||||
<variant file="biped/death_infantry.xml"/> | |||||
</group> | |||||
<material>player_trans_spec.xml</material> | |||||
</actor> |
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