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source/soundmanager/SoundManager.cpp
/* Copyright (C) 2021 Wildfire Games. | /* Copyright (C) 2022 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 93 Lines • ▼ Show 20 Lines | void CleanupItems() | ||||
} | } | ||||
m_DeadItems->clear(); | m_DeadItems->clear(); | ||||
} | } | ||||
private: | private: | ||||
static void RunThread(CSoundManagerWorker* data) | static void RunThread(CSoundManagerWorker* data) | ||||
{ | { | ||||
debug_SetThreadName("CSoundManagerWorker"); | debug_SetThreadName("CSoundManagerWorker"); | ||||
g_Profiler2.RegisterCurrentThread("soundmanager"); | g_Profiler2->RegisterCurrentThread("soundmanager"); | ||||
data->Run(); | data->Run(); | ||||
} | } | ||||
void Run() | void Run() | ||||
{ | { | ||||
while (true) | while (true) | ||||
{ | { | ||||
▲ Show 20 Lines • Show All 492 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator