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source/network/scripting/JSInterface_Network.cpp
Show First 20 Lines • Show All 91 Lines • ▼ Show 20 Lines | if (hasLobby) | ||||
{ | { | ||||
ScriptException::Raise(rq, "Failed to host via STUN."); | ScriptException::Raise(rq, "Failed to host via STUN."); | ||||
SAFE_DELETE(g_NetServer); | SAFE_DELETE(g_NetServer); | ||||
return; | return; | ||||
} | } | ||||
} | } | ||||
// Generate a secret to identify the host client. | // Generate a secret to identify the host client. | ||||
std::string secret = ps_generate_guid(); | std::string secret = PS::GenerateGUID(); | ||||
g_NetServer->SetControllerSecret(secret); | g_NetServer->SetControllerSecret(secret); | ||||
g_Game = new CGame(storeReplay); | g_Game = new CGame(storeReplay); | ||||
g_NetClient = new CNetClient(g_Game); | g_NetClient = new CNetClient(g_Game); | ||||
g_NetClient->SetUserName(playerName); | g_NetClient->SetUserName(playerName); | ||||
if (hasLobby) | if (hasLobby) | ||||
{ | { | ||||
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Wildfire Games · Phabricator