Differential D56 Diff 199 binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml
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binaries/data/mods/public/simulation/templates/units/ptol_infantry_archer_b.xml
Show All 12 Lines | <Resources> | ||||
<food op="add">-25</food> | <food op="add">-25</food> | ||||
<metal op="add">25</metal> | <metal op="add">25</metal> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Identity> | <Identity> | ||||
<Civ>ptol</Civ> | <Civ>ptol</Civ> | ||||
<VisibleClasses datatype="tokens">Mercenary</VisibleClasses> | <VisibleClasses datatype="tokens">Mercenary</VisibleClasses> | ||||
<SelectionGroupName>units/ptol_infantry_archer_b</SelectionGroupName> | <SelectionGroupName>units/ptol_infantry_archer_b</SelectionGroupName> | ||||
<GenericName>Nubian Mercenary Archer</GenericName> | <GenericName>Cretan Mercenary Archer</GenericName> | ||||
<SpecificName>Kousít Misthophóros Toxótēs</SpecificName> | <SpecificName>Toxótēs Krētikós</SpecificName> | ||||
<Icon>units/hele_infantry_archer.png</Icon> | <Icon>units/hele_infantry_archer.png</Icon> | ||||
elexis: Why is it called Nubian Mercenary Archer if the intention was to remove the ahistorical unit? | |||||
Not Done Inline Actions
fatherbushido: 1) mistake (perhaps it wasn't in the first one, I wanted first use rename stuff)
2) I don't… | |||||
<RequiredTechnology>phase_village</RequiredTechnology> | <RequiredTechnology>phase_town</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
<Promotion> | <Promotion> | ||||
<Entity>units/ptol_infantry_archer_a</Entity> | <Entity>units/ptol_infantry_archer_a</Entity> | ||||
</Promotion> | </Promotion> | ||||
<VisualActor> | <VisualActor> | ||||
<Actor>units/ptolemies/infantry_archer_b.xml</Actor> | <Actor>units/macedonians/infantry_archer_b.xml</Actor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
Why is it called Nubian Mercenary Archer if the intention was to remove the ahistorical unit?
Can't we inherit the macedonian template, so as to avoid the redundancy (to prevent forgetting to change one stat in the other file)?