Differential D4780 Diff 20853 ps/trunk/binaries/data/mods/public/art/actors/units/ptolemies/infantry_pikeman_e.xml
Changeset View
Changeset View
Standalone View
Standalone View
ps/trunk/binaries/data/mods/public/art/actors/units/ptolemies/infantry_pikeman_e.xml
Show First 20 Lines • Show All 45 Lines • ▼ Show 20 Lines | <group> | ||||
<variant frequency="1" name="Armor-Linothorax-Machimoi-02"> | <variant frequency="1" name="Armor-Linothorax-Machimoi-02"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/ptol/linothorax_machimoi_02.png" name="baseTex"/> | <texture file="skeletal/ptol/linothorax_machimoi_02.png" name="baseTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/> | <variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/> | ||||
<variant file="biped/formations/syntagma_front.xml"/> | |||||
<variant file="biped/formations/syntagma_01.xml"/> | |||||
<variant file="biped/formations/syntagma_02.xml"/> | |||||
<variant file="biped/formations/syntagma_03.xml"/> | |||||
<variant file="biped/formations/syntagma_04.xml"/> | |||||
<variant file="biped/formations/syntagma_back.xml"/> | |||||
<variant file="biped/carry_food.xml"/> | <variant file="biped/carry_food.xml"/> | ||||
<variant file="biped/carry_meat.xml"/> | <variant file="biped/carry_meat.xml"/> | ||||
<variant file="biped/carry_wood.xml"/> | <variant file="biped/carry_wood.xml"/> | ||||
<variant file="biped/carry_stone.xml"/> | <variant file="biped/carry_stone.xml"/> | ||||
<variant file="biped/carry_metal.xml"/> | <variant file="biped/carry_metal.xml"/> | ||||
<variant file="biped/approach_tree.xml"/> | <variant file="biped/approach_tree.xml"/> | ||||
<variant file="biped/approach_grain.xml"/> | <variant file="biped/approach_grain.xml"/> | ||||
<variant file="biped/approach_fruit.xml"/> | <variant file="biped/approach_fruit.xml"/> | ||||
<variant file="biped/approach_meat.xml"/> | <variant file="biped/approach_meat.xml"/> | ||||
<variant file="biped/approach_rock.xml"/> | <variant file="biped/approach_rock.xml"/> | ||||
<variant file="biped/approach_ore.xml"/> | <variant file="biped/approach_ore.xml"/> | ||||
<variant file="biped/approach_ruins.xml"/> | <variant file="biped/approach_ruins.xml"/> | ||||
<variant file="biped/approach_praise.xml"/> | <variant file="biped/approach_praise.xml"/> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant frequency="1" name="Idle"/> | <variant frequency="1" name="Idle"/> | ||||
<variant file="biped/formations/syntagma_front.xml"/> | |||||
<variant file="biped/formations/syntagma_01.xml"/> | |||||
<variant file="biped/formations/syntagma_02.xml"/> | |||||
<variant file="biped/formations/syntagma_03.xml"/> | |||||
<variant file="biped/formations/syntagma_04.xml"/> | |||||
<variant file="biped/formations/syntagma_back.xml"/> | |||||
<variant file="biped/attack_capture.xml"/> | <variant file="biped/attack_capture.xml"/> | ||||
<variant file="biped/attack_slaughter.xml"/> | <variant file="biped/attack_slaughter.xml"/> | ||||
<variant file="biped/death_infantry.xml"/> | <variant file="biped/death_infantry.xml"/> | ||||
<variant file="biped/gather_tree.xml"/> | <variant file="biped/gather_tree.xml"/> | ||||
<variant file="biped/gather_grain.xml"/> | <variant file="biped/gather_grain.xml"/> | ||||
<variant file="biped/gather_fruit.xml"/> | <variant file="biped/gather_fruit.xml"/> | ||||
<variant file="biped/gather_meat.xml"/> | <variant file="biped/gather_meat.xml"/> | ||||
<variant file="biped/gather_rock.xml"/> | <variant file="biped/gather_rock.xml"/> | ||||
<variant file="biped/gather_ore.xml"/> | <variant file="biped/gather_ore.xml"/> | ||||
<variant file="biped/gather_ruins.xml"/> | <variant file="biped/gather_ruins.xml"/> | ||||
<variant file="biped/gather_praise.xml"/> | <variant file="biped/gather_praise.xml"/> | ||||
<variant file="biped/build.xml"/> | <variant file="biped/build.xml"/> | ||||
<variant file="biped/build_farm.xml"/> | <variant file="biped/build_farm.xml"/> | ||||
</group> | </group> | ||||
<material>player_trans_spec.xml</material> | <material>player_trans_spec.xml</material> | ||||
</actor> | </actor> |
Wildfire Games · Phabricator