Differential D4780 Diff 20853 ps/trunk/binaries/data/mods/public/art/actors/units/spartans/infantry_spearman_e.xml
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ps/trunk/binaries/data/mods/public/art/actors/units/spartans/infantry_spearman_e.xml
Show First 20 Lines • Show All 141 Lines • ▼ Show 20 Lines | <variant frequency="1" name="linothorax-lamellar-1b"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele/linothorax_lamellar_01_02.png" name="baseTex"/> | <texture file="skeletal/hele/linothorax_lamellar_01_02.png" name="baseTex"/> | ||||
<texture file="skeletal/hele/linothorax_lamellar_01_spec.png" name="specTex"/> | <texture file="skeletal/hele/linothorax_lamellar_01_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant file="biped/base_hoplite.xml"/> | <variant file="biped/base_hoplite.xml"/> | ||||
<variant file="biped/formations/phalanx_front.xml"/> | |||||
<variant file="biped/formations/phalanx_mid.xml"/> | |||||
<variant file="biped/formations/phalanx_back.xml"/> | |||||
<variant file="biped/carry_food.xml"/> | <variant file="biped/carry_food.xml"/> | ||||
<variant file="biped/carry_meat.xml"/> | <variant file="biped/carry_meat.xml"/> | ||||
<variant file="biped/carry_wood.xml"/> | <variant file="biped/carry_wood.xml"/> | ||||
<variant file="biped/carry_stone.xml"/> | <variant file="biped/carry_stone.xml"/> | ||||
<variant file="biped/carry_metal.xml"/> | <variant file="biped/carry_metal.xml"/> | ||||
<variant file="biped/approach_tree.xml"/> | <variant file="biped/approach_tree.xml"/> | ||||
<variant file="biped/approach_grain.xml"/> | <variant file="biped/approach_grain.xml"/> | ||||
<variant file="biped/approach_fruit.xml"/> | <variant file="biped/approach_fruit.xml"/> | ||||
<variant file="biped/approach_meat.xml"/> | <variant file="biped/approach_meat.xml"/> | ||||
<variant file="biped/approach_rock.xml"/> | <variant file="biped/approach_rock.xml"/> | ||||
<variant file="biped/approach_ore.xml"/> | <variant file="biped/approach_ore.xml"/> | ||||
<variant file="biped/approach_ruins.xml"/> | <variant file="biped/approach_ruins.xml"/> | ||||
<variant file="biped/approach_praise.xml"/> | <variant file="biped/approach_praise.xml"/> | ||||
<variant file="biped/formations/phalanx_front.xml"/> | |||||
<variant file="biped/formations/phalanx_mid.xml"/> | |||||
<variant file="biped/formations/phalanx_back.xml"/> | |||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant frequency="1" name="Idle"/> | <variant frequency="1" name="Idle"/> | ||||
<variant file="biped/attack_capture.xml"> | <variant file="biped/attack_capture.xml"> | ||||
<props> | <props> | ||||
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/> | <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
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Wildfire Games · Phabricator