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binaries/data/mods/public/simulation/components/GuiInterface.js
Show First 20 Lines • Show All 590 Lines • ▼ Show 20 Lines | ret.loot = { | ||||
"stone": resources.stone, | "stone": resources.stone, | ||||
"metal": resources.metal | "metal": resources.metal | ||||
}; | }; | ||||
} | } | ||||
let cmpUnitMotion = Engine.QueryInterface(ent, IID_UnitMotion); | let cmpUnitMotion = Engine.QueryInterface(ent, IID_UnitMotion); | ||||
if (cmpUnitMotion) | if (cmpUnitMotion) | ||||
ret.speed = { | ret.speed = { | ||||
"walk": cmpUnitMotion.GetWalkSpeed(), | "walk": cmpUnitMotion.GetBaseSpeed(), | ||||
"run": cmpUnitMotion.GetRunSpeed() | "run": cmpUnitMotion.GetBaseSpeed() * cmpUnitMotion.GetTopSpeedRatio(), | ||||
"current": cmpUnitMotion.GetSpeed(), | |||||
"tryingToMove" : cmpUnitMotion.IsTryingToMove() | |||||
}; | }; | ||||
return ret; | return ret; | ||||
}; | }; | ||||
GuiInterface.prototype.GetAverageRangeForBuildings = function(player, cmd) | GuiInterface.prototype.GetAverageRangeForBuildings = function(player, cmd) | ||||
{ | { | ||||
let cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager); | let cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager); | ||||
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Wildfire Games · Phabricator