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binaries/data/mods/mod/gui/modmod/modmod.js
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* A mod is defined by a mod.json file, for example | * A mod is defined by a mod.json file, for example | ||||
* { | * { | ||||
* "name": "0ad", | * "name": "0ad", | ||||
* "version": "0.0.26", | * "version": "0.0.27", | ||||
* "label": "0 A.D. - Empires Ascendant", | * "label": "0 A.D. - Empires Ascendant", | ||||
* "url": "https://wildfiregames.com/", | * "url": "https://wildfiregames.com/", | ||||
* "description": "A free, open-source, historical RTS game.", | * "description": "A free, open-source, historical RTS game.", | ||||
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* "label": "Mod 2", | * "label": "Mod 2", | ||||
* "version": "1.1", | * "version": "1.1", | ||||
* "description": "", | * "description": "", | ||||
* "dependencies": ["0ad<=0.0.26", "rote"] | * "dependencies": ["0ad<=0.0.27", "rote"] | ||||
* } | * } | ||||
* | * | ||||
* A mod is identified by the directory name. | * A mod is identified by the directory name. | ||||
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Wildfire Games · Phabricator