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source/graphics/TextRenderer.h
Show First 20 Lines • Show All 99 Lines • ▼ Show 20 Lines | public: | ||||
*/ | */ | ||||
void Put(float x, float y, const std::wstring* buf); | void Put(float x, float y, const std::wstring* buf); | ||||
/** | /** | ||||
* Render all of the previously printed text calls. | * Render all of the previously printed text calls. | ||||
*/ | */ | ||||
void Render( | void Render( | ||||
Renderer::Backend::IDeviceCommandContext* deviceCommandContext, | Renderer::Backend::IDeviceCommandContext* deviceCommandContext, | ||||
Renderer::Backend::IShaderProgram* shader, const CMatrix3D& transform); | Renderer::Backend::IShaderProgram* shader, | ||||
const CVector2D& transformScale, const CVector2D& translation); | |||||
private: | private: | ||||
friend struct SBatchCompare; | friend struct SBatchCompare; | ||||
/** | /** | ||||
* A string (optionally owned by this object, or else pointing to an | * A string (optionally owned by this object, or else pointing to an | ||||
* externally-owned string) with a position. | * externally-owned string) with a position. | ||||
*/ | */ | ||||
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Wildfire Games · Phabricator