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network/NetServer.h
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CStr m_Password; | CStr m_Password; | ||||
/** | /** | ||||
* Holds the GUIDs of all currently paused players. | * Holds the GUIDs of all currently paused players. | ||||
*/ | */ | ||||
std::vector<CStr> m_PausingPlayers; | std::vector<CStr> m_PausingPlayers; | ||||
u32 m_NextHostID; | u32 m_NextClientId; | ||||
CNetServerTurnManager* m_ServerTurnManager; | CNetServerTurnManager* m_ServerTurnManager; | ||||
/** | /** | ||||
* The GUID of the client in control of the game (the 'host' from the players' perspective). | * The GUID of the client in control of the game (the 'host' from the players' perspective). | ||||
*/ | */ | ||||
CStr m_ControllerGUID; | CStr m_ControllerGUID; | ||||
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Wildfire Games · Phabricator