Differential D4810 Diff 20993 binaries/data/mods/public/simulation/templates/template_unit_ship_warship_heavy.xml
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binaries/data/mods/public/simulation/templates/template_unit_ship_warship_heavy.xml
Property | Old Value | New Value |
---|---|---|
svn:eol-style | null | native \ No newline at end of property |
svn:mime-type | null | text/xml \ No newline at end of property |
<?xml version="1.0" encoding="utf-8"?> | |||||
<Entity parent="template_unit_ship_warship"> | |||||
<Attack> | |||||
<Ranged> | |||||
<AttackName>Stone</AttackName> | |||||
<Damage> | |||||
<Crush>150</Crush> | |||||
</Damage> | |||||
<MaxRange>100</MaxRange> | |||||
<MinRange>40</MinRange> | |||||
<PrepareTime>2000</PrepareTime> | |||||
<RepeatTime>5000</RepeatTime> | |||||
<Projectile> | |||||
<Speed>40</Speed> | |||||
<Spread>6</Spread> | |||||
<Gravity>20</Gravity> | |||||
<FriendlyFire>false</FriendlyFire> | |||||
<LaunchPoint y="3"/> | |||||
</Projectile> | |||||
<PreferredClasses datatype="tokens">Ship Structure</PreferredClasses> | |||||
<RangeOverlay> | |||||
<LineTexture>outline_border.png</LineTexture> | |||||
<LineTextureMask>outline_border_mask.png</LineTextureMask> | |||||
<LineThickness>0.175</LineThickness> | |||||
</RangeOverlay> | |||||
</Ranged> | |||||
</Attack> | |||||
<BuildingAI> | |||||
<DefaultArrowCount>1</DefaultArrowCount> | |||||
<MaxArrowCount>10</MaxArrowCount> | |||||
<GarrisonArrowClasses>StoneThrower</GarrisonArrowClasses> | |||||
</BuildingAI> | |||||
<Cost> | |||||
<Population>5</Population> | |||||
<BuildTime>30</BuildTime> | |||||
<Resources> | |||||
<wood>600</wood> | |||||
<metal>300</metal> | |||||
</Resources> | |||||
</Cost> | |||||
<Footprint> | |||||
<Square width="14.0" depth="56.0"/> | |||||
<Height>10.0</Height> | |||||
</Footprint> | |||||
<GarrisonHolder> | |||||
<Max>50</Max> | |||||
<List datatype="tokens">Support Soldier Siege</List> | |||||
</GarrisonHolder> | |||||
<Health> | |||||
<Max>2000</Max> | |||||
</Health> | |||||
<Identity> | |||||
<GenericName>Heavy Warship</GenericName> | |||||
<Tooltip>Garrison units for transport. Garrison Stone Throwers to increase firepower.</Tooltip> | |||||
<VisibleClasses datatype="tokens">Heavy</VisibleClasses> | |||||
<Classes datatype="tokens">Quinquereme</Classes> | |||||
<RequiredTechnology>phase_city</RequiredTechnology> | |||||
</Identity> | |||||
<Loot> | |||||
<xp>200</xp> | |||||
<wood>120</wood> | |||||
<metal>60</metal> | |||||
</Loot> | |||||
<Position> | |||||
<TurnRate>4</TurnRate> | |||||
</Position> | |||||
<Sound> | |||||
<SoundGroups> | |||||
<attack_ranged>attack/siege/ballist_attack.xml</attack_ranged> | |||||
</SoundGroups> | |||||
</Sound> | |||||
<UnitMotion> | |||||
<WalkSpeed op="mul">1.8</WalkSpeed> | |||||
<Acceleration op="mul">1.8</Acceleration> | |||||
</UnitMotion> | |||||
<Vision> | |||||
<Range>110</Range> | |||||
</Vision> | |||||
</Entity> |
Wildfire Games · Phabricator