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source/scriptinterface/ScriptContext.h
/* Copyright (C) 2021 Wildfire Games. | /* Copyright (C) 2022 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#ifndef INCLUDED_SCRIPTCONTEXT | #ifndef INCLUDED_SCRIPTCONTEXT | ||||
#define INCLUDED_SCRIPTCONTEXT | #define INCLUDED_SCRIPTCONTEXT | ||||
#include "ScriptTypes.h" | #include "ScriptTypes.h" | ||||
#include "ScriptExtraHeaders.h" | #include "ScriptExtraHeaders.h" | ||||
#include <list> | #include <list> | ||||
#include <memory> | |||||
// Those are minimal defaults. The runtime for the main game is larger and GCs upon a larger growth. | // Those are minimal defaults. The runtime for the main game is larger and GCs upon a larger growth. | ||||
constexpr int DEFAULT_CONTEXT_SIZE = 16 * 1024 * 1024; | constexpr u32 DEFAULT_CONTEXT_SIZE = 16 * 1024 * 1024; | ||||
constexpr int DEFAULT_HEAP_GROWTH_BYTES_GCTRIGGER = 2 * 1024 * 1024; | constexpr u32 DEFAULT_HEAP_GROWTH_BYTES_GCTRIGGER = 2 * 1024 * 1024; | ||||
/** | /** | ||||
* Abstraction around a SpiderMonkey JSContext. | * Abstraction around a SpiderMonkey JSContext. | ||||
* | * | ||||
* A single ScriptContext, with the associated context, | * A single ScriptContext, with the associated context, | ||||
* should only be used on a single thread. | * should only be used on a single thread. | ||||
* | * | ||||
* (One means to share data between threads and contexts is to create | * (One means to share data between threads and contexts is to create | ||||
* a Script::StructuredClone.) | * a Script::StructuredClone.) | ||||
*/ | */ | ||||
class ScriptContext | class ScriptContext | ||||
{ | { | ||||
public: | public: | ||||
ScriptContext(int contextSize, int heapGrowthBytesGCTrigger); | ScriptContext(u32 contextSize, u32 heapGrowthBytesGCTrigger); | ||||
~ScriptContext(); | ~ScriptContext(); | ||||
/** | /** | ||||
* Returns a context, in which any number of ScriptInterfaces compartments can live. | * Returns a context, in which any number of ScriptInterfaces compartments can live. | ||||
* Each context should only ever be used on a single thread. | * Each context should only ever be used on a single thread. | ||||
* @param parentContext Parent context from the parent thread, with which we share some thread-safe data | * @param parentContext Parent context from the parent thread, with which we share some thread-safe data | ||||
* @param contextSize Maximum size in bytes of the new context | * @param contextSize Maximum size in bytes of the new context | ||||
* @param heapGrowthBytesGCTrigger Size in bytes of cumulated allocations after which a GC will be triggered | * @param heapGrowthBytesGCTrigger Size in bytes of cumulated allocations after which a GC will be triggered | ||||
*/ | */ | ||||
static std::shared_ptr<ScriptContext> CreateContext( | static std::shared_ptr<ScriptContext> CreateContext( | ||||
int contextSize = DEFAULT_CONTEXT_SIZE, | u32 contextSize = DEFAULT_CONTEXT_SIZE, | ||||
int heapGrowthBytesGCTrigger = DEFAULT_HEAP_GROWTH_BYTES_GCTRIGGER); | u32 heapGrowthBytesGCTrigger = DEFAULT_HEAP_GROWTH_BYTES_GCTRIGGER); | ||||
/** | /** | ||||
* MaybeIncrementalGC tries to determine whether a context-wide garbage collection would free up enough memory to | * MaybeIncrementalGC tries to determine whether a context-wide garbage collection would free up enough memory to | ||||
* be worth the amount of time it would take. It does this with our own logic and NOT some predefined JSAPI logic because | * be worth the amount of time it would take. It does this with our own logic and NOT some predefined JSAPI logic because | ||||
* such functionality currently isn't available out of the box. | * such functionality currently isn't available out of the box. | ||||
* It does incremental GC which means it will collect one slice each time it's called until the garbage collection is done. | * It does incremental GC which means it will collect one slice each time it's called until the garbage collection is done. | ||||
* This can and should be called quite regularly. The delay parameter allows you to specify a minimum time since the last GC | * This can and should be called quite regularly. The timeBudget paramater specifies the maximum time the GC is allowed to run. | ||||
* in seconds (the delay should be a fraction of a second in most cases though). | */ | ||||
* It will only start a new incremental GC or another GC slice if this time is exceeded. The user of this function is | void MaybeIncrementalGC(double timeBudgetMilliseconds); | ||||
* responsible for ensuring that GC can run with a small enough delay to get done with the work. | /** | ||||
* ShrinkingGC runs a full stop-the-world GC. Used only in testing. | |||||
*/ | */ | ||||
void MaybeIncrementalGC(double delay); | |||||
void ShrinkingGC(); | void ShrinkingGC(); | ||||
/** | /** | ||||
* This is used to keep track of realms which should be prepared for a GC. | * This is used to keep track of realms which should be prepared for a GC. | ||||
*/ | */ | ||||
void RegisterRealm(JS::Realm* realm); | void RegisterRealm(JS::Realm* realm); | ||||
void UnRegisterRealm(JS::Realm* realm); | void UnRegisterRealm(JS::Realm* realm); | ||||
/** | /** | ||||
* GetGeneralJSContext returns the context without starting a GC request and without | * GetGeneralJSContext returns the context without starting a GC request and without | ||||
* entering any compartment. It should only be used in specific situations, such as | * entering any compartment. It should only be used in specific situations, such as | ||||
* creating a new compartment, or when initializing a persistent rooted. | * creating a new compartment, or when initializing a persistent rooted. | ||||
* If you need the compartmented context of a ScriptInterface, you should create a | * If you need the compartmented context of a ScriptInterface, you should create a | ||||
* ScriptRequest and use the context from that. | * ScriptRequest and use the context from that. | ||||
*/ | */ | ||||
JSContext* GetGeneralJSContext() const { return m_cx; } | JSContext* GetGeneralJSContext() const { return m_cx; } | ||||
private: | private: | ||||
JSContext* m_cx; | JSContext* m_cx; | ||||
void PrepareZonesForIncrementalGC() const; | void PrepareZonesForIncrementalGC() const; | ||||
std::list<JS::Realm*> m_Realms; | std::list<JS::Realm*> m_Realms; | ||||
int m_ContextSize; | u32 m_HeapGrowthBytesGCTrigger; | ||||
int m_HeapGrowthBytesGCTrigger; | u32 m_LastGCBytes; | ||||
int m_LastGCBytes; | |||||
double m_LastGCCheck; | |||||
}; | }; | ||||
// Using a global object for the context is a workaround until Simulation, AI, etc, | // Using a global object for the context is a workaround until Simulation, AI, etc, | ||||
// use their own threads and also their own contexts. | // use their own threads and also their own contexts. | ||||
extern thread_local std::shared_ptr<ScriptContext> g_ScriptContext; | extern thread_local std::shared_ptr<ScriptContext> g_ScriptContext; | ||||
#endif // INCLUDED_SCRIPTCONTEXT | #endif // INCLUDED_SCRIPTCONTEXT |
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