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source/renderer/SceneRenderer.cpp
Show First 20 Lines • Show All 802 Lines • ▼ Show 20 Lines | m->particleRenderer.PrepareForRendering(context); | ||||
if (m->Model.NormalUnskinned != m->Model.NormalSkinned) | if (m->Model.NormalUnskinned != m->Model.NormalSkinned) | ||||
m->Model.NormalUnskinned->UploadModels(deviceCommandContext); | m->Model.NormalUnskinned->UploadModels(deviceCommandContext); | ||||
if (m->Model.TranspUnskinned != m->Model.TranspSkinned) | if (m->Model.TranspUnskinned != m->Model.TranspSkinned) | ||||
m->Model.TranspUnskinned->UploadModels(deviceCommandContext); | m->Model.TranspUnskinned->UploadModels(deviceCommandContext); | ||||
} | } | ||||
m->overlayRenderer.Upload(deviceCommandContext); | m->overlayRenderer.Upload(deviceCommandContext); | ||||
m->particleRenderer.Upload(deviceCommandContext); | |||||
if (g_RenderingOptions.GetShadows()) | if (g_RenderingOptions.GetShadows()) | ||||
{ | { | ||||
RenderShadowMap(deviceCommandContext, context); | RenderShadowMap(deviceCommandContext, context); | ||||
} | } | ||||
if (m->waterManager.m_RenderWater) | if (m->waterManager.m_RenderWater) | ||||
{ | { | ||||
if (waterScissor.GetVolume() > 0 && m->waterManager.WillRenderFancyWater()) | if (waterScissor.GetVolume() > 0 && m->waterManager.WillRenderFancyWater()) | ||||
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Wildfire Games · Phabricator