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ps/trunk/source/renderer/backend/dummy/DeviceCommandContext.cpp
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void CDeviceCommandContext::Flush() | void CDeviceCommandContext::Flush() | ||||
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void CDeviceCommandContext::BlitFramebuffer(IFramebuffer*, IFramebuffer*) | void CDeviceCommandContext::BlitFramebuffer(IFramebuffer*, IFramebuffer*) | ||||
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void CDeviceCommandContext::ClearFramebuffer() | |||||
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void CDeviceCommandContext::ClearFramebuffer(const bool, const bool, const bool) | void CDeviceCommandContext::ClearFramebuffer(const bool, const bool, const bool) | ||||
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void CDeviceCommandContext::BeginFramebufferPass(IFramebuffer*) | void CDeviceCommandContext::BeginFramebufferPass(IFramebuffer*) | ||||
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Wildfire Games · Phabricator