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source/renderer/Renderer.cpp
Show First 20 Lines • Show All 323 Lines • ▼ Show 20 Lines | CRenderer::CRenderer() | ||||
Open(g_xres, g_yres); | Open(g_xres, g_yres); | ||||
// Setup lighting environment. Since the Renderer accesses the | // Setup lighting environment. Since the Renderer accesses the | ||||
// lighting environment through a pointer, this has to be done before | // lighting environment through a pointer, this has to be done before | ||||
// the first Frame. | // the first Frame. | ||||
GetSceneRenderer().SetLightEnv(&g_LightEnv); | GetSceneRenderer().SetLightEnv(&g_LightEnv); | ||||
ModelDefActivateFastImpl(); | |||||
ColorActivateFastImpl(); | |||||
ModelRenderer::Init(); | ModelRenderer::Init(); | ||||
} | } | ||||
CRenderer::~CRenderer() | CRenderer::~CRenderer() | ||||
{ | { | ||||
delete &g_TexMan; | delete &g_TexMan; | ||||
// We no longer UnloadWaterTextures here - | // We no longer UnloadWaterTextures here - | ||||
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Wildfire Games · Phabricator