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source/graphics/MapWriter.h
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#include "ps/FileIo.h" | #include "ps/FileIo.h" | ||||
class CLightEnv; | class CLightEnv; | ||||
class CTerrain; | class CTerrain; | ||||
class CCamera; | class CCamera; | ||||
class CCinemaManager; | class CCinemaManager; | ||||
class CPostprocManager; | class CPostprocManager; | ||||
class CTriggerManager; | |||||
class WaterManager; | class WaterManager; | ||||
class SkyManager; | class SkyManager; | ||||
class CSimulation2; | class CSimulation2; | ||||
struct MapTrigger; | |||||
struct MapTriggerGroup; | |||||
class XMLWriter_File; | class XMLWriter_File; | ||||
class CMapWriter : public CMapIO | class CMapWriter : public CMapIO | ||||
{ | { | ||||
public: | public: | ||||
// constructor | // constructor | ||||
CMapWriter(); | CMapWriter(); | ||||
// SaveMap: try to save the current map to the given file | // SaveMap: try to save the current map to the given file | ||||
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Wildfire Games · Phabricator