Differential D4912 Diff 21475 ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
Show All 29 Lines | <Entity parent="template_structure_defensive_tower"> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Sentry Tower</GenericName> | <GenericName>Sentry Tower</GenericName> | ||||
<SelectionGroupName>template_structure_defensive_tower_sentry</SelectionGroupName> | <SelectionGroupName>template_structure_defensive_tower_sentry</SelectionGroupName> | ||||
<Tooltip>Garrison Infantry for additional arrows. Needs the “Murder Holes” technology to protect its foot.</Tooltip> | <Tooltip>Garrison Infantry for additional arrows. Needs the “Murder Holes” technology to protect its foot.</Tooltip> | ||||
<VisibleClasses datatype="tokens">SentryTower</VisibleClasses> | <VisibleClasses datatype="tokens">SentryTower</VisibleClasses> | ||||
<Icon>structures/sentry_tower.png</Icon> | <Icon>structures/sentry_tower.png</Icon> | ||||
<Requirements> | <Requirements> | ||||
<Techs>phase_village</Techs> | <Techs datatype="tokens">phase_village</Techs> | ||||
</Requirements> | </Requirements> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>20</wood> | <wood>20</wood> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="9.0" depth="7.5"/> | <Static width="9.0" depth="7.5"/> | ||||
</Obstruction> | </Obstruction> | ||||
Show All 14 Lines | <Tower> | ||||
<Tooltip>Reinforce with stone and upgrade to a defense tower.</Tooltip> | <Tooltip>Reinforce with stone and upgrade to a defense tower.</Tooltip> | ||||
<Cost> | <Cost> | ||||
<wood>50</wood> | <wood>50</wood> | ||||
<stone>100</stone> | <stone>100</stone> | ||||
</Cost> | </Cost> | ||||
<Variant>upgrading</Variant> | <Variant>upgrading</Variant> | ||||
<Time>100</Time> | <Time>100</Time> | ||||
<Requirements> | <Requirements> | ||||
<Techs>phase_town</Techs> | <Techs datatype="tokens">phase_town</Techs> | ||||
</Requirements> | </Requirements> | ||||
</Tower> | </Tower> | ||||
</Upgrade> | </Upgrade> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator