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source/simulation2/components/ICmpPathfinder.h
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*/ | */ | ||||
virtual pass_class_t GetPassabilityClass(const std::string& name) const = 0; | virtual pass_class_t GetPassabilityClass(const std::string& name) const = 0; | ||||
/** | |||||
* Assuming the entity is a ship, returns true if near shore. | |||||
*/ | |||||
virtual bool CheckNearShore(entity_id_t ent, fixed pickupRange) const = 0; | |||||
virtual entity_pos_t GetClearance(pass_class_t passClass) const = 0; | virtual entity_pos_t GetClearance(pass_class_t passClass) const = 0; | ||||
/** | /** | ||||
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Wildfire Games · Phabricator