Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/config/default.cfg
Show First 20 Lines • Show All 519 Lines • ▼ Show 20 Lines | |||||
disclaimer = "0" ; Version (hash) of the Disclaimer that the user has accepted | disclaimer = "0" ; Version (hash) of the Disclaimer that the user has accepted | ||||
[modio.v1] | [modio.v1] | ||||
baseurl = "https://api.mod.io/v1" | baseurl = "https://api.mod.io/v1" | ||||
api_key = "23df258a71711ea6e4b50893acc1ba55" | api_key = "23df258a71711ea6e4b50893acc1ba55" | ||||
name_id = "0ad" | name_id = "0ad" | ||||
[network] | [network] | ||||
allowlist = everyone ; Allow certain players to join the game. Possible values: everyone, buddies. | |||||
duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join. | duplicateplayernames = false ; Rename joining player to "User (2)" if "User" is already connected, otherwise prohibit join. | ||||
lateobservers = everyone ; Allow observers to join the game after it started. Possible values: everyone, buddies, disabled. | lateobservers = everyone ; Allow observers to join the game after it started. Possible values: everyone, buddies, disabled. | ||||
observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached | observerlimit = 8 ; Prevent further observer joins in running games if this limit is reached | ||||
observermaxlag = -1 ; Make clients wait for observers if they lag more than X turns behind. -1 means "never wait for observers". | observermaxlag = -1 ; Make clients wait for observers if they lag more than X turns behind. -1 means "never wait for observers". | ||||
autocatchup = true ; Auto-accelerate the sim rate if lagging behind (as an observer). | autocatchup = true ; Auto-accelerate the sim rate if lagging behind (as an observer). | ||||
enetmtu = 1372 ; Lower ENet protocol MTU in case packets get further fragmented on the UDP layer which may cause drops. | enetmtu = 1372 ; Lower ENet protocol MTU in case packets get further fragmented on the UDP layer which may cause drops. | ||||
[overlay] | [overlay] | ||||
▲ Show 20 Lines • Show All 62 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator