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source/simulation2/components/CCmpFootprint.cpp
/* Copyright (C) 2022 Wildfire Games. | /* Copyright (C) 2023 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 110 Lines • ▼ Show 20 Lines | else | ||||
// Pick some default | // Pick some default | ||||
m_MaxSpawnDistance = entity_pos_t::FromInt(7); | m_MaxSpawnDistance = entity_pos_t::FromInt(7); | ||||
} | } | ||||
void Deinit() override | void Deinit() override | ||||
{ | { | ||||
} | } | ||||
void Update(const CParamNode& paramNode) override | |||||
{ | |||||
Init(paramNode); | |||||
} | |||||
void Serialize(ISerializer& UNUSED(serialize)) override | void Serialize(ISerializer& UNUSED(serialize)) override | ||||
{ | { | ||||
// No dynamic state to serialize | // No dynamic state to serialize | ||||
} | } | ||||
void Deserialize(const CParamNode& paramNode, IDeserializer& UNUSED(deserialize)) override | void Deserialize(const CParamNode& paramNode, IDeserializer& UNUSED(deserialize)) override | ||||
{ | { | ||||
Init(paramNode); | Init(paramNode); | ||||
▲ Show 20 Lines • Show All 278 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator