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source/simulation2/system/IComponent.cpp
/* Copyright (C) 2021 Wildfire Games. | /* Copyright (C) 2023 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 41 Lines • ▼ Show 20 Lines | |||||
{ | { | ||||
return false; | return false; | ||||
} | } | ||||
JS::Value IComponent::GetJSInstance() const | JS::Value IComponent::GetJSInstance() const | ||||
{ | { | ||||
return JS::NullValue(); | return JS::NullValue(); | ||||
} | } | ||||
void IComponent::Update(const CParamNode& paramNode) { | |||||
LOGWARNING("Warn - Update for %s not implemented yet", GetSimContext().GetComponentManager().LookupComponentTypeName(GetComponentTypeId())); | |||||
// TODO: remove this, this is just a placeholder for compilation. | |||||
} |
Wildfire Games · Phabricator