Differential D4736 Diff 22070 ps/trunk/binaries/data/mods/public/art/actors/units/spartans/infantry_spearman_neodamodes.xml
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ps/trunk/binaries/data/mods/public/art/actors/units/spartans/infantry_spearman_neodamodes.xml
Property | Old Value | New Value |
---|---|---|
svn:eol-style | null | native \ No newline at end of property |
svn:mime-type | null | text/xml \ No newline at end of property |
<?xml version="1.0" encoding="UTF-8"?> | |||||
<actor version="1"> | |||||
<castshadow/> | |||||
<group> | |||||
<variant frequency="1" name="Base"> | |||||
<mesh>skeletal/new/m_tunic_short.dae</mesh> | |||||
<props> | |||||
<prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/> | |||||
<prop actor="props/units/shields/aspis_lambda_brasidas.xml" attachpoint="shield_arm"/> | |||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/> | |||||
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="tunic_fur_01_01"> | |||||
<textures> | |||||
<texture file="skeletal/hele/tunic_fur_01_01.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="tunic_fur_01_02"> | |||||
<textures> | |||||
<texture file="skeletal/hele/tunic_fur_01_02.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="tunic_fur_01_03"> | |||||
<textures> | |||||
<texture file="skeletal/hele/tunic_fur_01_03.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant file="biped/base_hoplite.xml"/> | |||||
<variant file="biped/carry_food.xml"/> | |||||
<variant file="biped/carry_meat.xml"/> | |||||
<variant file="biped/carry_wood.xml"/> | |||||
<variant file="biped/carry_stone.xml"/> | |||||
<variant file="biped/carry_metal.xml"/> | |||||
<variant file="biped/approach_tree.xml"/> | |||||
<variant file="biped/approach_grain.xml"/> | |||||
<variant file="biped/approach_fruit.xml"/> | |||||
<variant file="biped/approach_meat.xml"/> | |||||
<variant file="biped/approach_rock.xml"/> | |||||
<variant file="biped/approach_ore.xml"/> | |||||
<variant file="biped/approach_ruins.xml"/> | |||||
<variant file="biped/approach_praise.xml"/> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="Idle"/> | |||||
<variant file="biped/formations/phalanx_front.xml"/> | |||||
<variant file="biped/formations/phalanx_mid.xml"/> | |||||
<variant file="biped/formations/phalanx_back.xml"/> | |||||
<variant file="biped/attack_capture.xml"> | |||||
<props> | |||||
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/> | |||||
</props> | |||||
</variant> | |||||
<variant file="biped/attack_slaughter.xml"/> | |||||
<variant file="biped/death_infantry.xml"/> | |||||
<variant file="biped/gather_tree.xml"/> | |||||
<variant file="biped/gather_grain.xml"/> | |||||
<variant file="biped/gather_fruit.xml"/> | |||||
<variant file="biped/gather_meat.xml"/> | |||||
<variant file="biped/gather_rock.xml"/> | |||||
<variant file="biped/gather_ore.xml"/> | |||||
<variant file="biped/gather_ruins.xml"/> | |||||
<variant file="biped/gather_praise.xml"/> | |||||
<variant file="biped/build.xml"/> | |||||
<variant file="biped/build_farm.xml"/> | |||||
</group> | |||||
<material>player_trans.xml</material> | |||||
</actor> |
Wildfire Games · Phabricator