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source/simulation2/system/SystemComponents.h
- This file was added.
/* Copyright (C) 2023 Wildfire Games. | |||||
* This file is part of 0 A.D. | |||||
* | |||||
* 0 A.D. is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* 0 A.D. is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#ifndef INCLUDED_SYSTEMCOMPONENTS | |||||
#define INCLUDED_SYSTEMCOMPONENTS | |||||
#include "simulation2/components/CCmpTemplateManager.h" | |||||
struct CComponentManager::SystemComponents | |||||
{ | |||||
CCmpTemplateManager templateManager; | |||||
IComponent* GetComponentByCid(const ComponentTypeId cid) | |||||
{ | |||||
switch(cid) | |||||
{ | |||||
case CID_TemplateManager: | |||||
return &templateManager; | |||||
default: | |||||
return nullptr; | |||||
} | |||||
} | |||||
}; | |||||
#endif // INCLUDED_SYSTEMCOMPONENTS |
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