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ps/trunk/source/renderer/WaterManager.h
/* Copyright (C) 2012 Wildfire Games. | /* Copyright (C) 2017 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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/** | /** | ||||
* UnloadWaterTextures: Free any loaded water textures and reset the internal state | * UnloadWaterTextures: Free any loaded water textures and reset the internal state | ||||
* so that another call to LoadWaterTextures will begin progressive loading. | * so that another call to LoadWaterTextures will begin progressive loading. | ||||
*/ | */ | ||||
void UnloadWaterTextures(); | void UnloadWaterTextures(); | ||||
/** | /** | ||||
* RecomputeWaterData: calculates all derived data from the waterheight | |||||
*/ | |||||
void RecomputeWaterData(); | |||||
/** | |||||
* RecomputeWindStrength: calculates the intensity of waves | * RecomputeWindStrength: calculates the intensity of waves | ||||
*/ | */ | ||||
void RecomputeWindStrength(); | void RecomputeWindStrength(); | ||||
/** | /** | ||||
* RecomputeDistanceHeightmap: recalculates (or calculates) the distance heightmap. | * RecomputeDistanceHeightmap: recalculates (or calculates) the distance heightmap. | ||||
*/ | */ | ||||
void RecomputeDistanceHeightmap(); | void RecomputeDistanceHeightmap(); | ||||
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Wildfire Games · Phabricator