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binaries/data/mods/public/gui/session/session.js
Show First 20 Lines • Show All 751 Lines • ▼ Show 20 Lines | function onTick() | ||||
if (g_Selection.dirty) | if (g_Selection.dirty) | ||||
{ | { | ||||
g_Selection.dirty = false; | g_Selection.dirty = false; | ||||
updateGUIObjects(); | updateGUIObjects(); | ||||
// Display rally points for selected buildings | // Display rally points for selected buildings | ||||
if (Engine.GetPlayerID() != -1) | if (Engine.GetPlayerID() != -1) | ||||
{ | |||||
Engine.GuiInterfaceCall("DisplayRallyPoint", { "entities": g_Selection.toList() }); | Engine.GuiInterfaceCall("DisplayRallyPoint", { "entities": g_Selection.toList() }); | ||||
Engine.GuiInterfaceCall("DisplayWayPoint", { "entities": g_Selection.toList() }); | |||||
} | |||||
} | } | ||||
else if (g_ShowAllStatusBars && now % g_StatusBarUpdate <= tickLength) | else if (g_ShowAllStatusBars && now % g_StatusBarUpdate <= tickLength) | ||||
recalculateStatusBarDisplay(); | recalculateStatusBarDisplay(); | ||||
updateTimers(); | updateTimers(); | ||||
updateMenuPosition(tickLength); | updateMenuPosition(tickLength); | ||||
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Wildfire Games · Phabricator