Differential D5206 Diff 22757 ps/trunk/binaries/data/mods/public/art/actors/props/units/helmets/rome_helmet_coolus.xml
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ps/trunk/binaries/data/mods/public/art/actors/props/units/helmets/rome_helmet_coolus.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<actor version="1"> | <actor version="1"> | ||||
<castshadow/> | <castshadow/> | ||||
<group> | <group> | ||||
<variant name="Rome Coolus A"> | <variant frequency="1" name="Rome Coolus A smooth"> | ||||
<mesh>props/helmet/rome_coolus_a.dae</mesh> | <mesh>props/helmet/rome_coolus_a.dae</mesh> | ||||
</variant> | </variant> | ||||
<variant name="Rome Coolus B"> | <variant frequency="1" name="Rome Coolus B pointy"> | ||||
<mesh>props/helmet/rome_coolus_b.dae</mesh> | <mesh>props/helmet/rome_coolus_b.dae</mesh> | ||||
</variant> | </variant> | ||||
<variant name="base_a"> | <variant frequency="3" name="Rome Coolus B feathers"> | ||||
<mesh>props/helmet/rome_coolus_b.dae</mesh> | <mesh>props/helmet/rome_coolus_b.dae</mesh> | ||||
<props> | <props> | ||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/> | <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/> | ||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/> | <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/> | ||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/> | <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/> | ||||
<prop actor="props/units/helmets/props/helmet_feather_b.xml" attachpoint="feather_d"/> | <prop actor="props/units/helmets/props/helmet_feather_b.xml" attachpoint="feather_d"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant name="base_b"> | <variant frequency="1" name="Rome Coolus C hair tuft"> | ||||
<mesh>props/helmet/rome_coolus_c.dae</mesh> | |||||
<props> | |||||
<prop actor="props/units/helmets/props/helmet_hair_long.xml" attachpoint="hair_long"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="1" name="Rome Coolus C hair long"> | |||||
<mesh>props/helmet/rome_coolus_c.dae</mesh> | |||||
<props> | |||||
<prop actor="props/units/helmets/props/celt_helmet_hair.xml" attachpoint="hair_long"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="1" name="Rome Coolus C feathers hair"> | |||||
<mesh>props/helmet/rome_coolus_c.dae</mesh> | <mesh>props/helmet/rome_coolus_c.dae</mesh> | ||||
<props> | <props> | ||||
<prop actor="props/units/helmets/props/helmet_hair_long.xml" attachpoint="hair_long"/> | <prop actor="props/units/helmets/props/helmet_hair_long.xml" attachpoint="hair_long"/> | ||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/> | <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/> | ||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/> | <prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant frequency="1" name="base"> | <variant frequency="1" name="base"> | ||||
<textures> | <textures> | ||||
<texture file="props/helmet/rome_coolus.png" name="baseTex"/> | <texture file="props/helmet/rome_coolus.png" name="baseTex"/> | ||||
<texture file="props/helmet/rome_coolus_norm.png" name="normTex"/> | <texture file="props/helmet/rome_coolus_norm.png" name="normTex"/> | ||||
<texture file="props/helmet/rome_coolus_spec.png" name="specTex"/> | <texture file="props/helmet/rome_coolus_spec.png" name="specTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant frequency="1" name="idle"/> | <variant frequency="1" name="idle"/> | ||||
<variant frequency="1" name="testudo_top"> | <variant frequency="1" name="testudo_top"> | ||||
<props> | <props> | ||||
<prop actor="" attachpoint="hair_long"/> | |||||
<prop actor="" attachpoint="feather_a"/> | <prop actor="" attachpoint="feather_a"/> | ||||
<prop actor="" attachpoint="feather_b"/> | <prop actor="" attachpoint="feather_b"/> | ||||
<prop actor="" attachpoint="feather_c"/> | <prop actor="" attachpoint="feather_c"/> | ||||
<prop actor="" attachpoint="feather_d"/> | <prop actor="" attachpoint="feather_d"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="testudo_front"> | <variant frequency="1" name="testudo_front"> | ||||
<props> | <props> | ||||
<prop actor="" attachpoint="hair_long"/> | |||||
<prop actor="" attachpoint="feather_a"/> | <prop actor="" attachpoint="feather_a"/> | ||||
<prop actor="" attachpoint="feather_b"/> | <prop actor="" attachpoint="feather_b"/> | ||||
<prop actor="" attachpoint="feather_c"/> | <prop actor="" attachpoint="feather_c"/> | ||||
<prop actor="" attachpoint="feather_d"/> | <prop actor="" attachpoint="feather_d"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="testudo_front_left"> | <variant frequency="1" name="testudo_front_left"> | ||||
<props> | <props> | ||||
<prop actor="" attachpoint="hair_long"/> | |||||
<prop actor="" attachpoint="feather_a"/> | <prop actor="" attachpoint="feather_a"/> | ||||
<prop actor="" attachpoint="feather_b"/> | <prop actor="" attachpoint="feather_b"/> | ||||
<prop actor="" attachpoint="feather_c"/> | <prop actor="" attachpoint="feather_c"/> | ||||
<prop actor="" attachpoint="feather_d"/> | <prop actor="" attachpoint="feather_d"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="testudo_front_right"> | <variant frequency="1" name="testudo_front_right"> | ||||
<props> | <props> | ||||
<prop actor="" attachpoint="hair_long"/> | |||||
<prop actor="" attachpoint="feather_a"/> | <prop actor="" attachpoint="feather_a"/> | ||||
<prop actor="" attachpoint="feather_b"/> | <prop actor="" attachpoint="feather_b"/> | ||||
<prop actor="" attachpoint="feather_c"/> | <prop actor="" attachpoint="feather_c"/> | ||||
<prop actor="" attachpoint="feather_d"/> | <prop actor="" attachpoint="feather_d"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="testudo_top"> | <variant frequency="1" name="testudo_top"> | ||||
<props> | <props> | ||||
<prop actor="" attachpoint="hair_long"/> | |||||
<prop actor="" attachpoint="feather_a"/> | <prop actor="" attachpoint="feather_a"/> | ||||
<prop actor="" attachpoint="feather_b"/> | <prop actor="" attachpoint="feather_b"/> | ||||
<prop actor="" attachpoint="feather_c"/> | <prop actor="" attachpoint="feather_c"/> | ||||
<prop actor="" attachpoint="feather_d"/> | <prop actor="" attachpoint="feather_d"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="testudo_front"> | <variant frequency="1" name="testudo_front"> | ||||
<props> | <props> | ||||
<prop actor="" attachpoint="hair_long"/> | |||||
<prop actor="" attachpoint="feather_a"/> | <prop actor="" attachpoint="feather_a"/> | ||||
<prop actor="" attachpoint="feather_b"/> | <prop actor="" attachpoint="feather_b"/> | ||||
<prop actor="" attachpoint="feather_c"/> | <prop actor="" attachpoint="feather_c"/> | ||||
<prop actor="" attachpoint="feather_d"/> | <prop actor="" attachpoint="feather_d"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="testudo_front_left"> | <variant frequency="1" name="testudo_front_left"> | ||||
<props> | <props> | ||||
<prop actor="" attachpoint="hair_long"/> | |||||
<prop actor="" attachpoint="feather_a"/> | <prop actor="" attachpoint="feather_a"/> | ||||
<prop actor="" attachpoint="feather_b"/> | <prop actor="" attachpoint="feather_b"/> | ||||
<prop actor="" attachpoint="feather_c"/> | <prop actor="" attachpoint="feather_c"/> | ||||
<prop actor="" attachpoint="feather_d"/> | <prop actor="" attachpoint="feather_d"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="testudo_front_right"> | <variant frequency="1" name="testudo_front_right"> | ||||
<props> | <props> | ||||
<prop actor="" attachpoint="hair_long"/> | |||||
<prop actor="" attachpoint="feather_a"/> | <prop actor="" attachpoint="feather_a"/> | ||||
<prop actor="" attachpoint="feather_b"/> | <prop actor="" attachpoint="feather_b"/> | ||||
<prop actor="" attachpoint="feather_c"/> | <prop actor="" attachpoint="feather_c"/> | ||||
<prop actor="" attachpoint="feather_d"/> | <prop actor="" attachpoint="feather_d"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<material>basic_trans_parallax_spec.xml</material> | <material>basic_trans_parallax_spec.xml</material> | ||||
</actor> | </actor> |
Wildfire Games · Phabricator