Differential D5206 Diff 22757 ps/trunk/binaries/data/mods/public/art/actors/units/romans/cavalry_auxiliary_a_r.xml
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ps/trunk/binaries/data/mods/public/art/actors/units/romans/cavalry_auxiliary_a_r.xml
Property | Old Value | New Value |
---|---|---|
svn:eol-style | null | native \ No newline at end of property |
<?xml version="1.0" encoding="utf-8"?> | |||||
<actor version="1"> | |||||
<castshadow/> | |||||
<group> | |||||
<variant frequency="1" name="Base"> | |||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh> | |||||
<props> | |||||
<prop actor="props/units/heads/new/head_numid_all.xml" attachpoint="head"/> | |||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/> | |||||
<prop actor="props/units/shields/clipeus_rome_03.xml" attachpoint="shield_arm"/> | |||||
<prop actor="props/units/weapons/sheath_gladius.xml" attachpoint="sheath_01_R"/> | |||||
<prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/> | |||||
</props> | |||||
<textures> | |||||
<texture file="default_norm.png" name="normTex"/> | |||||
<texture file="null_black.dds" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="Helmet Eastern b"> | |||||
<props> | |||||
<prop actor="props/units/helmets/pers_conical_b1.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="1" name="Helmet Eastern a"> | |||||
<props> | |||||
<prop actor="props/units/helmets/pers_conical_a1.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="1" name="Helmet Hellenic"> | |||||
<props> | |||||
<prop actor="props/units/helmets/hele_thracian_b8.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="linothorax_01_01"> | |||||
<textures> | |||||
<texture file="skeletal/cart/linothorax_01_01.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="linothorax_01_03"> | |||||
<textures> | |||||
<texture file="skeletal/cart/linothorax_01_03.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="padded_01_01"> | |||||
<textures> | |||||
<texture file="skeletal/cart/padded_01_01.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant file="biped/rider/cavalry/base_javelin_fast.xml" name="Javelinist-Fast" frequency="1"/> | |||||
<variant file="biped/rider/carry_meat.xml"/> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="Idle"/> | |||||
<variant file="biped/rider/cavalry/attack_ranged_javelin.xml"/> | |||||
<variant file="biped/rider/promotion_shield.xml"/> | |||||
<variant file="biped/rider/attack_slaughter_shield_cart.xml"/> | |||||
<variant file="biped/gather_meat.xml"/> | |||||
<variant file="biped/rider/death_ranged.xml"/> | |||||
</group> | |||||
<material>player_trans_norm_spec.xml</material> | |||||
</actor> |
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