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source/lib/res/graphics/cursor.cpp
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#include "precompiled.h" | #include "precompiled.h" | ||||
#include "cursor.h" | #include "cursor.h" | ||||
#include <cstdio> | #include <cstdio> | ||||
#include <cstring> | #include <cstring> | ||||
#include <sstream> | #include <sstream> | ||||
#include "lib/config2.h" | |||||
#include "lib/external_libraries/libsdl.h" | #include "lib/external_libraries/libsdl.h" | ||||
#include "lib/ogl.h" | #include "lib/ogl.h" | ||||
#include "lib/res/h_mgr.h" | #include "lib/res/h_mgr.h" | ||||
#include "lib/sysdep/cursor.h" | #include "lib/sysdep/cursor.h" | ||||
#include "ogl_tex.h" | #include "ogl_tex.h" | ||||
// On Windows, allow runtime choice between system cursors and OpenGL | // On Windows, allow runtime choice between system cursors and OpenGL | ||||
// cursors (Windows = more responsive, OpenGL = more consistent with what | // cursors (Windows = more responsive, OpenGL = more consistent with what | ||||
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Wildfire Games · Phabricator