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binaries/data/mods/public/gui/session/input.js
Show First 20 Lines • Show All 344 Lines • ▼ Show 20 Lines | Engine.PostNetworkCommand({ | ||||
"z": placementSupport.position.z, | "z": placementSupport.position.z, | ||||
"angle": placementSupport.angle, | "angle": placementSupport.angle, | ||||
"actorSeed": placementSupport.actorSeed, | "actorSeed": placementSupport.actorSeed, | ||||
"entities": selection, | "entities": selection, | ||||
"autorepair": true, | "autorepair": true, | ||||
"autocontinue": true, | "autocontinue": true, | ||||
"queued": queued | "queued": queued | ||||
}); | }); | ||||
Engine.GuiInterfaceCall("DisplayWayPoint", { | |||||
"entities": selection, | |||||
"x": placementSupport.position.x, | |||||
"z": placementSupport.position.z, | |||||
"queued": queued | |||||
}); | |||||
Engine.GuiInterfaceCall("PlaySound", { "name": "order_repair", "entity": selection[0] }); | Engine.GuiInterfaceCall("PlaySound", { "name": "order_repair", "entity": selection[0] }); | ||||
if (!queued) | if (!queued) | ||||
placementSupport.Reset(); | placementSupport.Reset(); | ||||
else | else | ||||
placementSupport.RandomizeActorSeed(); | placementSupport.RandomizeActorSeed(); | ||||
return true; | return true; | ||||
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Wildfire Games · Phabricator