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source/network/tests/test_NetMessage.h
/* Copyright (C) 2021 Wildfire Games. | /* Copyright (C) 2024 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "lib/self_test.h" | #include "lib/self_test.h" | ||||
#include "network/NetMessage.h" | #include "network/NetMessage.h" | ||||
#include "scriptinterface/ScriptInterface.h" | #include "scriptinterface/JSON.h" | ||||
#include "scriptinterface/Object.h" | #include "scriptinterface/Object.h" | ||||
#include "scriptinterface/ScriptInterface.h" | |||||
class TestNetMessage : public CxxTest::TestSuite | class TestNetMessage : public CxxTest::TestSuite | ||||
{ | { | ||||
public: | public: | ||||
void test_sim() | void test_sim() | ||||
{ | { | ||||
ScriptInterface script("Test", "Test", g_ScriptContext); | ScriptInterface script("Test", "Test", g_ScriptContext); | ||||
ScriptRequest rq(script); | ScriptRequest rq(script); | ||||
JS::RootedValue val(rq.cx); | JS::RootedValue val(rq.cx); | ||||
Script::CreateArray(rq, &val); | Script::CreateArray(rq, &val); | ||||
Script::SetPropertyInt(rq, val, 0, 4); | Script::SetPropertyInt(rq, val, 0, 4); | ||||
CSimulationMessage msg(script, 1, 2, 3, val); | CSimulationMessage msg; | ||||
TS_ASSERT_STR_EQUALS(msg.ToString(), "CSimulationMessage { m_Client: 1, m_Player: 2, m_Turn: 3, m_Data: [4] }"); | msg.m_Client = 1; | ||||
msg.m_Player = 2; | |||||
msg.m_Turn = 3; | |||||
msg.m_Data = Script::StringifyJSON(rq, &val); | |||||
TS_ASSERT_STR_EQUALS(msg.ToString(), | |||||
"CSimulationMessage { m_Client: 1, m_Player: 2, m_Turn: 3, m_Data: [\\n 4\\n] }"); | |||||
size_t len = msg.GetSerializedLength(); | size_t len = msg.GetSerializedLength(); | ||||
u8* buf = new u8[len+1]; | u8* buf = new u8[len+1]; | ||||
buf[len] = '!'; | buf[len] = '!'; | ||||
TS_ASSERT_EQUALS(msg.Serialize(buf) - (buf+len), 0); | TS_ASSERT_EQUALS(msg.Serialize(buf) - (buf+len), 0); | ||||
TS_ASSERT_EQUALS(buf[len], '!'); | TS_ASSERT_EQUALS(buf[len], '!'); | ||||
CNetMessage* msg2 = CNetMessageFactory::CreateMessage(buf, len, script); | CNetMessage* msg2 = CNetMessageFactory::CreateMessage(buf, len); | ||||
TS_ASSERT_STR_EQUALS(((CSimulationMessage*)msg2)->ToString(), "CSimulationMessage { m_Client: 1, m_Player: 2, m_Turn: 3, m_Data: [4] }"); | TS_ASSERT_STR_EQUALS(((CSimulationMessage*)msg2)->ToString(), | ||||
"CSimulationMessage { m_Client: 1, m_Player: 2, m_Turn: 3, m_Data: [\\n 4\\n] }"); | |||||
delete msg2; | delete msg2; | ||||
delete[] buf; | delete[] buf; | ||||
} | } | ||||
}; | }; |
Wildfire Games · Phabricator